Sunday, January 11, 2009

Final Sketchbook

My sketchbook to end my 2nd semester. It's pretty much the same as the sketches that I previously posted, only thing is that I made it slightly more presentable. Since I was actually rushing to complete it and submit, it's a bit messy.

Lecturers seemed to accept it, considering I made it a bit more presentable. Even if they don't, I won't be redoing it. Printing this "thing" cost me a hundred bucks and no, I'm not gonna spend another single penny on it. I understand the so-call investment, but there's a boundary for it. Though I need to redo the "packaging" for my CD. Well, it won't cost me much, I think.

For the sketch book, I wanted to portray "sketches" for the sketches, that's why I used a paper texture for the background. While the few final render images I used the cyberpunk-rust-metal texture. Actually, for the background, I wanted to do the effect of paper gradually changing to metal, but due to the reason I need to rush for submission... well, you know...



















Saturday, January 10, 2009

Few Other Scenes

These are my rendered results of few other scenes. These are all I can do. I Manage to model 3 scenes altogether and fully textured 2. I tried modelled as low poly as I could, but the polys are still high, consider I haven't actually optimise it, such as deleting faces and subdiving it.

Nothing much to describe, this is all I can do.















Thursday, January 1, 2009

First Scene

Completed first scene... in a week. Lecturers told me to try doing a scene only then strike a deal with them, for the final outcome during end of this sem. Like I said completing the whole thing is pretty much I-M-P-O-S-S-I-B-L-E.

This scene took me around a week (slightly less than that). The models seems simple, but there are times where I add the details and it doesn't look like, Which I pretty need to redesign some props. Nonetheless, the textures takes up quite some time as well. Easy to apply, but takes a lot of time. I need to select polys, apply texture, apply UVW, collapse it, select poly again, and repeat the process over and over again. Not to forget I need to edit the textures in photoshop, to make it seamless or match the colours, even making it contrasting (adjustments and so on).

Well, another week to go, good luck.. to me.





Friday, December 26, 2008

Third Stage?

Well, the sem is coming to an end. After consultations, my lecturers expect me to complete all my modeling and simple texturing for the end of this sem, which to me is impossible. My scene deals with a lot of details in terms of modeling and texturing, completing the whole thing is pretty much impossible. Though to them, what they want is sort of "prototype" during the end.

I can't promise anything, just try my best to complete what I could. This is a stage where I don't have as much passion as doing concept arts and drawing, but still kind of fond of it. And it seems this is the only thing I'm better with compare all my other skills. Hope everything goes well.

Thursday, December 25, 2008

Digital Rendered Environment

Hmmm... Another ditigally painted sketch. This time is one of the environment I did. Well, most of the textures should be brownish since it's rust that you are looking at. Though the lighting would be greenish blue, to create a cool yet creepy kind of mood.

Time is limited, I'm only able to render one scene, though frankly, I haven't really decide how the other scenes should look like... in colour. Anyway, most of the scenes should have the same mood, since the theme is "cyberpunk", LOL.

Door... Animation?

Didn't do much sketches for the animation that I'm going to do. But here it is, just some simple sketches of how my door would animate. Though I may be the only one that understands my own sketches XD.



Environment Design

Here are the sketches of more finalise design for my environment, though most of it lack of details. Again and again, I'm not good in drawing, but I really like to do it, that's why I'm willing to spend a lot fo time doing more quality work than quantity. The deatils of my props I left it to my props design section. For environment, I just visualise how it would look like and the composition of stuff within it.

It's never easy to draw perspective drawing, especially for curvy space. Nonetheless, I enjoyed it very much.





Tuesday, December 23, 2008

Rendered Props

Too bad I don't have much time to render every props I drew. This is the best I could do. I rendered which to me, deemed as the most important props of all. Done digitally, in photoshop with graphic tablet.