Well, the sem is coming to an end. After consultations, my lecturers expect me to complete all my modeling and simple texturing for the end of this sem, which to me is impossible. My scene deals with a lot of details in terms of modeling and texturing, completing the whole thing is pretty much impossible. Though to them, what they want is sort of "prototype" during the end.
I can't promise anything, just try my best to complete what I could. This is a stage where I don't have as much passion as doing concept arts and drawing, but still kind of fond of it. And it seems this is the only thing I'm better with compare all my other skills. Hope everything goes well.
Friday, December 26, 2008
Thursday, December 25, 2008
Digital Rendered Environment
Hmmm... Another ditigally painted sketch. This time is one of the environment I did. Well, most of the textures should be brownish since it's rust that you are looking at. Though the lighting would be greenish blue, to create a cool yet creepy kind of mood.
Time is limited, I'm only able to render one scene, though frankly, I haven't really decide how the other scenes should look like... in colour. Anyway, most of the scenes should have the same mood, since the theme is "cyberpunk", LOL.
Time is limited, I'm only able to render one scene, though frankly, I haven't really decide how the other scenes should look like... in colour. Anyway, most of the scenes should have the same mood, since the theme is "cyberpunk", LOL.
Door... Animation?
Environment Design
Here are the sketches of more finalise design for my environment, though most of it lack of details. Again and again, I'm not good in drawing, but I really like to do it, that's why I'm willing to spend a lot fo time doing more quality work than quantity. The deatils of my props I left it to my props design section. For environment, I just visualise how it would look like and the composition of stuff within it.
It's never easy to draw perspective drawing, especially for curvy space. Nonetheless, I enjoyed it very much.
It's never easy to draw perspective drawing, especially for curvy space. Nonetheless, I enjoyed it very much.
Tuesday, December 23, 2008
Rendered Props
Monday, December 22, 2008
Props Design
These are some props design I did, based on tonnes of reference I got. Although it's sci-fi futuristic props, it can be either roundish or geometrical kind of look. I tried approach the latter, which is more of geometrical and boxy, with sharp edges and all. Though the sketches are limited, I've tried my best to draw what I can.
Avatar Design
Sunday, December 21, 2008
Rendered Thumbnails Sketches
Well, our lecturers encouraged us to render our scketches in marker pen. I did learn how to render in markers, but never actually good at it. Yet, I have a lot (sort of) experience in digital painting. So, I did my thumbnails sketches with "digital rendering" ^_^.
Since it's just initial ideation, I did it in black and white, just to create the spatial sense, toning, and the 3D-ness of the shapes and forms. It's a great practice for speed paint, since I need to do the minimal amount of painting in minimal time (it's just thumbnails).
Done in photoshop with graphic tablet.
Since it's just initial ideation, I did it in black and white, just to create the spatial sense, toning, and the 3D-ness of the shapes and forms. It's a great practice for speed paint, since I need to do the minimal amount of painting in minimal time (it's just thumbnails).
Done in photoshop with graphic tablet.
Saturday, December 20, 2008
Thumbnails Sketches
The thumbnails sketches of my environment. These are the basic composition and props of how my environment looks like.
Even though it's call "thumbnail", drawing the prespective is hellish. even 1 panel takes me hours to draw it =_=. Like I said, my skills are not good, but I still insist to spend time on it, since this is what I really like to do. I want to improve my skill on drawing perspective and my sense of perspective.
Even though it's call "thumbnail", drawing the prespective is hellish. even 1 panel takes me hours to draw it =_=. Like I said, my skills are not good, but I still insist to spend time on it, since this is what I really like to do. I want to improve my skill on drawing perspective and my sense of perspective.
Floor Plan
Saturday, December 13, 2008
2nd Stage On!!
We have reach the 2nd stage of our FYP, which is concept design and sketches. This will be my favourite stage as I'm really into sketching and drawing, though my skills are not so good. You can even describe me as sort of concept-artist-inspired-to-be.
I have gotten a bunch of concept art references, especially from games, hopefully I'm able to do a bunch of nice design. RAWR!!
I have gotten a bunch of concept art references, especially from games, hopefully I'm able to do a bunch of nice design. RAWR!!
Sketchbook For Ideation/Proposal 5
The fifth and final part deals with miscellaneous reference I got. For interaction, I will base mostly on the PC game Dead Space. Basically the game is about first person shooter. But it has interaction with the environment such as triggering some machines to work, accessing holographic windows/interface for interaction, opening doors (duh~) and so on.
Although my application is not a game nor a first person shooter, most of the interactive elements are worth using/refering.
Although my application is not a game nor a first person shooter, most of the interactive elements are worth using/refering.
Sketchbook For Ideation/Proposal 4
This 4th part shows my other main reference which is "Blade Runner". Blade Runner is being acknowledge by critics as the benchmark of cyberpunk films or genre. Most of cyberpunk main themes are included in this film. The story, the visual design, characters and so on match the visionary cyberpunk very well.
Sketchbook For Ideation/Proposal 3
The 3rd part of my sketch book. Basically, this is the benchmark or references for my future outcome. My first main reference is from The Matrix Trilogy. Frankly, the cultural impact is not much, but this film did influence the future of how movies from Hollywood look like.
Although critics never acknowledge it as a benchmark film for cyberpunk, nonetheless it is a great movie with great design in its own right.
Although critics never acknowledge it as a benchmark film for cyberpunk, nonetheless it is a great movie with great design in its own right.
Sketchbook For Ideation/Proposal 1
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