Sunday, January 11, 2009

Final Sketchbook

My sketchbook to end my 2nd semester. It's pretty much the same as the sketches that I previously posted, only thing is that I made it slightly more presentable. Since I was actually rushing to complete it and submit, it's a bit messy.

Lecturers seemed to accept it, considering I made it a bit more presentable. Even if they don't, I won't be redoing it. Printing this "thing" cost me a hundred bucks and no, I'm not gonna spend another single penny on it. I understand the so-call investment, but there's a boundary for it. Though I need to redo the "packaging" for my CD. Well, it won't cost me much, I think.

For the sketch book, I wanted to portray "sketches" for the sketches, that's why I used a paper texture for the background. While the few final render images I used the cyberpunk-rust-metal texture. Actually, for the background, I wanted to do the effect of paper gradually changing to metal, but due to the reason I need to rush for submission... well, you know...



















Saturday, January 10, 2009

Few Other Scenes

These are my rendered results of few other scenes. These are all I can do. I Manage to model 3 scenes altogether and fully textured 2. I tried modelled as low poly as I could, but the polys are still high, consider I haven't actually optimise it, such as deleting faces and subdiving it.

Nothing much to describe, this is all I can do.















Thursday, January 1, 2009

First Scene

Completed first scene... in a week. Lecturers told me to try doing a scene only then strike a deal with them, for the final outcome during end of this sem. Like I said completing the whole thing is pretty much I-M-P-O-S-S-I-B-L-E.

This scene took me around a week (slightly less than that). The models seems simple, but there are times where I add the details and it doesn't look like, Which I pretty need to redesign some props. Nonetheless, the textures takes up quite some time as well. Easy to apply, but takes a lot of time. I need to select polys, apply texture, apply UVW, collapse it, select poly again, and repeat the process over and over again. Not to forget I need to edit the textures in photoshop, to make it seamless or match the colours, even making it contrasting (adjustments and so on).

Well, another week to go, good luck.. to me.