Friday, December 26, 2008

Third Stage?

Well, the sem is coming to an end. After consultations, my lecturers expect me to complete all my modeling and simple texturing for the end of this sem, which to me is impossible. My scene deals with a lot of details in terms of modeling and texturing, completing the whole thing is pretty much impossible. Though to them, what they want is sort of "prototype" during the end.

I can't promise anything, just try my best to complete what I could. This is a stage where I don't have as much passion as doing concept arts and drawing, but still kind of fond of it. And it seems this is the only thing I'm better with compare all my other skills. Hope everything goes well.

Thursday, December 25, 2008

Digital Rendered Environment

Hmmm... Another ditigally painted sketch. This time is one of the environment I did. Well, most of the textures should be brownish since it's rust that you are looking at. Though the lighting would be greenish blue, to create a cool yet creepy kind of mood.

Time is limited, I'm only able to render one scene, though frankly, I haven't really decide how the other scenes should look like... in colour. Anyway, most of the scenes should have the same mood, since the theme is "cyberpunk", LOL.

Door... Animation?

Didn't do much sketches for the animation that I'm going to do. But here it is, just some simple sketches of how my door would animate. Though I may be the only one that understands my own sketches XD.



Environment Design

Here are the sketches of more finalise design for my environment, though most of it lack of details. Again and again, I'm not good in drawing, but I really like to do it, that's why I'm willing to spend a lot fo time doing more quality work than quantity. The deatils of my props I left it to my props design section. For environment, I just visualise how it would look like and the composition of stuff within it.

It's never easy to draw perspective drawing, especially for curvy space. Nonetheless, I enjoyed it very much.





Tuesday, December 23, 2008

Rendered Props

Too bad I don't have much time to render every props I drew. This is the best I could do. I rendered which to me, deemed as the most important props of all. Done digitally, in photoshop with graphic tablet.



Monday, December 22, 2008

Props Design

These are some props design I did, based on tonnes of reference I got. Although it's sci-fi futuristic props, it can be either roundish or geometrical kind of look. I tried approach the latter, which is more of geometrical and boxy, with sharp edges and all. Though the sketches are limited, I've tried my best to draw what I can.






Avatar Design

Basically this is my avatar design. Nothing much to describe actually. It's half human (flesh) and half machine. I wanted to do a moderate looking person with moderate physique, including the machines part.






Sunday, December 21, 2008

Rendered Thumbnails Sketches

Well, our lecturers encouraged us to render our scketches in marker pen. I did learn how to render in markers, but never actually good at it. Yet, I have a lot (sort of) experience in digital painting. So, I did my thumbnails sketches with "digital rendering" ^_^.

Since it's just initial ideation, I did it in black and white, just to create the spatial sense, toning, and the 3D-ness of the shapes and forms. It's a great practice for speed paint, since I need to do the minimal amount of painting in minimal time (it's just thumbnails).

Done in photoshop with graphic tablet.


Saturday, December 20, 2008

Thumbnails Sketches

The thumbnails sketches of my environment. These are the basic composition and props of how my environment looks like.

Even though it's call "thumbnail", drawing the prespective is hellish. even 1 panel takes me hours to draw it =_=. Like I said, my skills are not good, but I still insist to spend time on it, since this is what I really like to do. I want to improve my skill on drawing perspective and my sense of perspective.


Floor Plan

The floor plan of my environment. It doesn't follow the traditional way of drawing a floor plan, as my environment is kind of science fiction, I'm not sure how to draw some of the parts.

Saturday, December 13, 2008

2nd Stage On!!

We have reach the 2nd stage of our FYP, which is concept design and sketches. This will be my favourite stage as I'm really into sketching and drawing, though my skills are not so good. You can even describe me as sort of concept-artist-inspired-to-be.

I have gotten a bunch of concept art references, especially from games, hopefully I'm able to do a bunch of nice design. RAWR!!

Sketchbook For Ideation/Proposal 5

The fifth and final part deals with miscellaneous reference I got. For interaction, I will base mostly on the PC game Dead Space. Basically the game is about first person shooter. But it has interaction with the environment such as triggering some machines to work, accessing holographic windows/interface for interaction, opening doors (duh~) and so on.

Although my application is not a game nor a first person shooter, most of the interactive elements are worth using/refering.





Sketchbook For Ideation/Proposal 4

This 4th part shows my other main reference which is "Blade Runner". Blade Runner is being acknowledge by critics as the benchmark of cyberpunk films or genre. Most of cyberpunk main themes are included in this film. The story, the visual design, characters and so on match the visionary cyberpunk very well.




Sketchbook For Ideation/Proposal 3

The 3rd part of my sketch book. Basically, this is the benchmark or references for my future outcome. My first main reference is from The Matrix Trilogy. Frankly, the cultural impact is not much, but this film did influence the future of how movies from Hollywood look like.

Although critics never acknowledge it as a benchmark film for cyberpunk, nonetheless it is a great movie with great design in its own right.






Sketchbook For Ideation/Proposal 2

This is the second part of my sketchbook, continuing the first








Sketchbook For Ideation/Proposal 1

This is the first part of my sketchbook which we need to submit during the end of 1st stage, research and proposal. Basically the background is a rusty metal, a texture that is highly used in most cyberpunk most. As for the foreground, is sort of holographic like board with text on it.