Saturday, November 15, 2008

Inspirational Quotations

A list of inspirational quotations from Edison and Einstein. I just picked some of the quotations which make sense or I would say "understandable" to me...

Enjoy.

-Many of life's failures are people who did not realize how close they were to success when they gave up. (Thomas Alva Edison)

-Genius is one percent inspiration, ninety-nine percent perspiration. (Thomas Alva Edison)

-Everything comes to him who hustles while he waits. (Thomas Alva Edison)

-I am much less interested in what is called God's word than in God's deeds. All bibles are man-made. (Thomas Alva Edison)

-Restlessness is discontent — and discontent is the first necessity of progress. Show me a thoroughly satisfied man — and I will show you a failure. (Thomas Alva Edison)

-I have not failed, I've just found 10,000 ways that won't work. (Thomas Alva Edison)

-If we did all the things we are capable of doing, we would literally astound ourselves. (Thomas Alva Edison)

-Hell, there are no rules here — we're trying to accomplish something. (Thomas Alva Edison)

-Just because something doesn't do what you planned it to do doesn't mean it's useless. (Thomas Alva Edison)

-I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. (Albert Einstein)

-I never think of the future. It comes soon enough. (Albert Einstein)

-Falling in love is not at all the most stupid thing that people do — but gravitation cannot be held responsible for it. (Albert Einstein)

-Great spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses instead to express his opinions courageously and honestly. (Albert Einstein)

-The important thing is not to stop questioning; curiosity has its own reason for existing. (Albert Einstein)


*If a genius is made up of 1% inspiration, 99% perspiration, then I'm not. I'm a man that made up of 100% perspiration :D.

Friday, November 14, 2008

Initial Proposal

I'm lazy to do any modification, so I'll just copy and paste exactly (sort of) from my initial proposal.

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Title

3D Web Library – Traditional Malay Wood Carving

Abstract

The application will be a web 3D library which features detail information and visual about Malay wood carving. It allows the user to experience and understand the difference of design and application in Malay wood carving.

Target Audience

Researchers and developers who are interested in Malay Woodcraft. It can be use to expand the understanding and knowledge of Malay wood carving, as well as using the application as a 3D library.

Goal

The goal of this application is to create bank of collection for Malay wood carving which was known for its fine and detail design. It will provide in-depth information and experience how woodcraft has played its role in traditional Malay houses.

This application allows us to digitally preserve the knowledge and context for the aesthetic value of wood carving which was passed down for many generations. Most documentation of the knowledge is only kept in written and printed form, without detail visuals how it affects the aesthetic value of traditional Malay houses.

The virtual library will enable users to view detail designs and the depth of wood carving in 3D. Users will have the chance to experience the interior lighting and mood in a traditional Malay house, how shadows and light rays react under different circumstances.

A number of virtual libraries have been done over the years, for both educational and entertainment purposes. However, none has done to feature and preserve traditional wood carving. Therefore, this application will explore the new bounds and possibilities for digital preservation of our local tradition and culture.

Objectives

• to allow users immerse into a virtual world with stunning visuals and audio effects
• to allow users customizing a virtual environment with the available library
• to allow users experience both 3D museum and traditional Malay house
• to allow users to gain a wide range of navigation in the virtual world
• to allow users to understand the difference in carving design through words and visual
• to allow users to feel as one who “experience” and one who “controls”
• to allow users to see how wood carving affects light and shadow of the surrounding
• to allow to have as much freedom within the virtual world yet limited scope to keep users on the topic
• to create a fresh experience for users
• to achieve higher replay value for users
• to create practical and ergonomic interface and interaction for users

Description

When the user runs the application, it will proceed to the main menu. The user will be given options to proceed with the application or the help page. In the help page, users will be given a brief instruction about the navigation and interaction in the virtual world.

If proceed to the virtual environment, the user will see the main menu on the right side of the screen. There will be specific menu and controllers appear at the bottom screen for different scene. Yet, the main menu will only have slight changes for different scenes

For the “Void” mode, the wood carving that has been selected will appear on the middle of the screen. User can navigate around such as rotation and zoom in/out with just mouse clicks. In this mode, the main menu has the least controls, such as option for various wood carving design and its colors.

For the “Interior” mode, user will be navigating inside the interior of a traditional Malay house. There will be arrow buttons and sliders on the bottom of the screen for walkthrough navigation and environment parameters. The main menu will retain its previous controls except some controls such as ON/OFF toggle for extra silhouette in the scene.

For “Exterior” mode, user will be navigating outside the Malay house with a simple environment. It will retain most sub controls from “interior” mode, excluding the walkthrough navigation. The main menu will retain most of the controls as well from “Void” mode, by including ON/OFF toggle for the environment surrounding the Malay house.

Interaction Description

• navigation will be fully depending on mouse
• user will be able to toggle ON or OFF the user interface to enhance immersion
• user will be able to switch to interior or exterior scene, or a blank scene
• user will be given choices to select different sets of wood carve design in the UI
• whenever user mouse-over the cursor on customizable spots, the spot will be highlighted as editable section
• when user select a particular wood carve design on the UI, description window will pop-up on the middle of the screen
• users are able to change parameters of the wood carving such as colors and saturation
• users are given the freedom to change different sets of wood carving design for the traditional Malay house
• in the exterior or interior scene, user will be given chance to change the time of the day
• user will be able to navigate around the interior scene with the directional button in the UI
• different background music will be triggered for different scene

Wednesday, November 12, 2008

First Post

I'll be keeping the introduction short, since I bet most of you who are coming here pretty much know about me.

This is my 2nd "serious" blog. I was instructed by my lecturers to prepare this blog to document my Final Year Project (FYP) and for them to keep track on our progress. So this blog will be pretty much about boring reports, ranting and bashing about my project and so on.

Anyway, I may copy some content from my primary blog to here sometimes and vice versa. So, if you happen to see identical post, yea, it's because I'm lazy and using some tactics to increase my post. Do head to my primary blog if you have the time XD (Unlimited Artworks).

On a sidenote, it's kinda tough to keep track on my primary blog, so I'm kinda lazy to put effort on this blog. Heck, for the sake of score...